the pale man (wip)

this was my final for my advanced character modeling class. i decided to go with the monster from guillermo del toro’s “pan’s labyrinth.” this character has always stood out to me. the pale man sculpt is still a work in progress.

i sculpted the form in zbrush.
low poly model made with 3ds max.
texturing done with adobe substance.
composition rendered with arnold.
no usage of ai.
40-60 hours of work.